OldReader
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Сообщения, опубликованные пользователем OldReader
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Так лучше?
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Когда-то увидел карточку Skinshifter, сразу понял, кого она напоминает. Нарисовал картинку, накидал недоспойлер. Сегодня копался, нашел. Решил выложить. Не понял, как вставить картинку, лежит в галереях http://topdeck.ru/forum/index.php?app=gallery&module=images§ion=viewimage&img=1185.
Для тех, кто помнит детские книжки:
WHITE
Elly 2WW
Legendary Creature - Human R
When Elly comes into the battlefield, exile target creature.
t: three target creatures get +1/+1 until end of turn.
2/2
Toto 1W
Legendary Creature - Hound R
First strike
t, sacrifice Toto: regenerate target creature.
2/1
Willina 2WW
Legendary Creature - Human Wizard R
2W: Exile Willina. Return it into the battlefield at the beginning of next end of turn.
3/4
Frightenman 2W
Legendary Creature – Scarecrow R
t: Frightenman deals 1 damage to each creature with flying.
When Frightenman becomes target of red spell sacrifice Frightenman.
2/2
Cowardly Lion 3WW
Legendary Creature – Cat R
R: target creature can’t block until end of turn.
U: target creature gains flying until end of turn.
G: target creature gains +1/+1 until end of turn.
B: target creature gains deathtouch until end of turn.
3/4
Mother 1W
Creature - Human U
t: prevent next 1 damage to target creature until end of turn.
1/1
Father 1W
Creature - Human U
t: target attacking or blocking creature gets +1/+1 until end of turn.
1/1
Chewer W
Creature — Human C
1/1
Bright Bird W
Creature – Bird U
When Bright Bird dies you gain 3 life.
0/1
Yellow Wild Cat 1W
Creature- Cat
First strike.
2/1
Wolf 2W
Creature – Wolf C
Lifelink
2/2
BLUE
Clever Craw 2UU
Creature – Bird U
When Clever Craw deals damage to player, draw a card.
1/3
Poppy Field 1UU
Enchantment U
At the beginning of your upkeep step put a sleep counter on each creatures without sleep counters on them.
Creatures with sleep counters on them don't untap during their controller untap step.
Blinker 2U
Creature - Human Wizard U
1U, t: regenerate target artifact.
2/1
Golem’s Tears 1U
Instant C
Tap target artifact or creature. It doesn’t untap during its controller’s next untap step.
Oilcan U
Instant C
Untap target artifact or creature.
Lion's Jump U
Instant C
Target creature gains flying until end of turn.
Wise Stork 2UU
Creature – Bird U
When Wise Stork attacks, target creature gains flying until end of turn.
3/1
Balloon 2UU
Enchantment U
Creatures you control have flying.
Flood 1U
Enchantment – Aura C
Enchant Land
Enchanted land is Island.
BLACK
Gingema 1B
Legendary Creature - Human Wizard R
Deathtouch
t: target creature gains deathtouch until end of turn.
1/3
Hurricane 2B
Sorcery U
Sacrifice an artifact: Hurricane deals damage to target creature or player equal its converted mana cost.
Golem Harm BB
Instant C
Target equipment deals damage equal its converted mana cost to equipped creature.
Black Storm 1BB
Sorcery C
Destroy target forest or plains.
Huge Crocodile 3B
Creature — Crocodile C
5/1
Eagle owl 3B
Creature — Bird C
2/2
Dried Mouse B
Creature — Rat C
1/1
Long Snake 2B
Creature — Snake C
2/2
Hungry Frog 1B
Creature — Frog C
Islandwalk
1/2
Lovely Spider 2B
Creature — Spider C
Reach
1/3
Cove Rat 1BB
Creature — Rat C
When Cove Rat comes into the battlefield target player discards a card at random.
2/2
Taste Worms 2BB
Creature — Wurm C
4/3
Dark Bat 1B
Creature – Bat C
Flying
1/1
Bloodthirsty Leech 1B
Creature – Leech C
When Bloodthirsty Leech deals damage to creature tap that creature. It don’t untap during its controller’s next untap step.
1/1
RED
Stella 3R
Legendary Creature - Human Wizard R
t: Stella deals 1 damage to target creature or player.
t: Destroy target artifact.
3/3
Turn to Rust 1R
Instant C
Destroy target artifact.
Lion's Roar R
Instant C
Target creature can’t block this turn.
Saber-Toothed Tiger 3R
Creature – Cat
First strike
3/2
Marran 2R
Creature – Human U
Reach
2/1
Chatterer R
Creature – Human C
Haste
1/1
Oil R
Enchantment – Aura C
Enchant creature
Enchanted creature has haste.
Badger 2R
Creature – Badger C
3/2
Saber-toothed Squirrel 1R
Creature – Squirrel C
First strike.
2/1
Lonely Ogre 3R
Creature – Ogre C
When Lonely Ogre is equipped, it gets +1/+1.
3/3
Forest Tiger 3R
Creature – Cat C
3/3
Forest Fox 2R
Creature – Fox C
Haste
2/2
GREEN
Goodwin 1GG
Legendary Creature - Human Wizard R
G: Choose one - Until end of turn, Goodwin becomes a 4/4 Rhino and gains trample; or until end of turn, Goodwin becomes a 2/2 Merfolk and gains flying; or until end of turn, Goodwin becomes a 6/1 Elemental and gains haste. Activate this ability only once each turn.
0/1
Ramina 1GGG
Legendary Creature – Rat R
1GG: Put a +1/+1 counter on each Rat you control.
1/1
Gate Guard 1G
Creature – Human C
2/1
Long Beard Soldier 2G
Creature – Human Soldier C
Long Beard Soldier comes into play tapped.
3/3
Gray Mouse GG
Creature – Rat C
When Gray Mouse attacks, other Rat creatures get +1/+0 until end of turn.
1/1
Court G
Creature – Human C
1/1
Forest Bear 1G
Creature – Bear C
2/2
MULTICOLORED
Bastinda UB
Legendary Creature - Human Wizard R
When Bastinda becomes target of blue spell or abilities, sacrifice it.
Bastinda can’t block black creatures.
3/3
Cage WB
Enchantment – Aura C
Enchant creature
Enchanted creature can’t attack or block and its activated abilities can’t be activated.
Dragon Monster 2BG
Creature – Spider R
Deathtouch
Reach
Sacrifice a creature: Dragon Monster gets +X/+X where X is that creature’s power.
3/5
ARTIFACTS
Silver Shoes 2
Artifact – Equipment U
Equipped creature has shroud and nonbasic landwalk.
Equip 2
Iron Woodcutter 5
Legendary Artifact Creature – Golem R
Vigilance.
Artifact creatures you control have +1/+1.
t: regenerate target creature.
Protection from creatures with power less then Iron Woodcutter’s power.
When Iron Woodcutter becomes target of blue spell or abilities, tap Iron Woodcutter.
Iron Woodcutter doesn’t untap during its controller’s untap step.
3/3
Ramina's Whistle 3
Artifact U
G, t: put green Rat 1/1 token into the battlefield under your control.
Bastinda’s Whistle 5
Artifact R
Bastinda’s Whistle comes into the battlefield with three charge counters on it.
t, remove charge counter: choose one: put 2/2 black wolf creature token or 1/2 black bird creature token with flying or 1/1 black insect creature token with flying and deathtouch onto the battlefield.
Gold Cap 6
Artifact R
Gold Cap comes into the battlefield with 3 charge counters on it.
t, remove one charge counter from Gold Cap: put 3/3 green Ape creature token with flying onto the battlefield.
The Van 4
Artifact U
t, sacrifice The Van: up to two target creatures are indestructible until end of turn.
Gingema's Vat 2
Artifact C
t, B: target creature gains all activated ability of all another creatures until end of turn.
Witch Broom 2
Artifact Equipment U
Equipped creature has flying.
Equip 2
Magic Book 2
Artifact U
G, t: put a charge counter on Magic Book.
t, remove X charge counters from Magic Book: target creature get +X/+X until end of turn.
Wood Cane 3
Artifact – Equipment U
Equipped creature has “t, sacrifice Wood Cane: equipped creature deals damage equal its power to target creature”.
Equip 2
Golem's Ax 1
Artifact – Equipment U
Equipped creature gets +2/+0.
Equip 2
Nut Tree 2
Artifact C
Add G to you mana pool.
Raft 3
Artifact C
Creatures you control have islandwalk.
Cart for Lion 3
Artifact U
Tap untapped Rat your control: target creature gets +1/+1 until end of turn.
Bag of Brain 2
Artifact C
When Bag of Brain comes into the battlefield, draw a card.
Golem’s Heart 2
Artifact C
t: you gain 1 life.
Pot of Brave 2
Artifact C
R, t: target creature gains haste until end of turn.
Big Bell 3
Artifact C
Creatures under your control have vigilance.
Green Glasses 1
Artifact – Equipment U
Equipped creature has “t: all creatures you control are green until end of turn”.
Equip 1.
Diamonds Bracelet 1
Artifact – Equipment C
Equipped creature has +0/+2.
Equip 2
Umbrella 3
Artifact – Equipment U
Equipped creature has “R, t: Umbrella deals 1 damage to target creature or player.
Equip 3
Jewels Oilcan 2
Artifact – Equipment C
Equipped creature has haste and vigilance.
Equip 2
Ivory Cane 3
Artifact – Equipment R
Equipped creature has “R, t, discard a card: equipped creature deals 2 damages to target creature or player”.
Equip 3
Gold Collar 4
Artifact – Equipment R
Equipped creature has +2/+4.
When equipped creature blocks, Gold Collar deals 3 damages to creature blocked by equipped creature.
Equip 3
Ancient Faerie 7
Artifact M
2, t: put a token that is a copy of target artifact other then Ancient Faerie onto the battlefield.
LANDS
Gingema's Cave
Land R
Gingema's Cave comes into the battlefield tapped. When Gingema's Cave comes into the battlefield target player loses two life.
t: add B to your mana pool.
Kansas Desert
Land C
t: add 1 to your mana pool.
t, sacrifice Kansas Desert: target creature gains flying until end of turn.
Emerald City
Land R
Green creatures you control get +1/+1.
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С семи, по-моему
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Там же даунтайм в среду в это время
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Специально сейчас порылся в настройках. Не нашел ничего, что могло бы на это повлиять.
А в листе игр только три игры на драфт, ниже (раньше) идут констрактед игры. При том, что в каждом драфте играл по семь игр.
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Как посмотреть все сыгранные игры в драфте?
Сыграл первые пару драфтов по Шрамам, хотел разобрать, как что было, а в реплее висит только по одной игре каждого матча. Можно ли как-то увидеть все игры? Запускаю просмотр, он заканчивается (одной игры) и выкидывает в окно драфт-рума. Вроде бы нигде выбора игр матча я не нашел. Подскажите, если знаете, как это сделать. Заранее спасибо.
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Morselhoarder, Devoted Druid на грейве и некрослизь внезапно превращается в генератор маны Maga, Traitor to Mortals
А слизь сможет на себя класть каунтеры? И генерировать ее? Там же наименования карт другие. Вряд ли в ее свойствах будет подмена названия карты на себя.
Ну вот, опоздал...
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Зверский лотус, интересно, это правда?
Магический плащ
в Разговоры обо всём
Опубликовано:
Теперь это не только носят, но и едят