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The Wizard of Emerald City Spoiler


OldReader
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Когда-то увидел карточку Skinshifter, сразу понял, кого она напоминает. Нарисовал картинку, накидал недоспойлер. Сегодня копался, нашел. Решил выложить. Не понял, как вставить картинку, лежит в галереях http://topdeck.ru/forum/index.php?app=gallery&module=images&section=viewimage&img=1185.

Для тех, кто помнит детские книжки:

 

WHITE

 

Elly 2WW

Legendary Creature - Human R

When Elly comes into the battlefield, exile target creature.

t: three target creatures get +1/+1 until end of turn.

2/2

 

Toto 1W

Legendary Creature - Hound R

First strike

t, sacrifice Toto: regenerate target creature.

2/1

 

Willina 2WW

Legendary Creature - Human Wizard R

2W: Exile Willina. Return it into the battlefield at the beginning of next end of turn.

3/4

 

Frightenman 2W

Legendary Creature – Scarecrow R

t: Frightenman deals 1 damage to each creature with flying.

When Frightenman becomes target of red spell sacrifice Frightenman.

2/2

 

Cowardly Lion 3WW

Legendary Creature – Cat R

R: target creature can’t block until end of turn.

U: target creature gains flying until end of turn.

G: target creature gains +1/+1 until end of turn.

B: target creature gains deathtouch until end of turn.

3/4

 

Mother 1W

Creature - Human U

t: prevent next 1 damage to target creature until end of turn.

1/1

 

Father 1W

Creature - Human U

t: target attacking or blocking creature gets +1/+1 until end of turn.

1/1

 

Chewer W

Creature — Human C

1/1

 

Bright Bird W

Creature – Bird U

When Bright Bird dies you gain 3 life.

0/1

 

Yellow Wild Cat 1W

Creature- Cat

First strike.

2/1

 

Wolf 2W

Creature – Wolf C

Lifelink

2/2

 

BLUE

 

Clever Craw 2UU

Creature – Bird U

When Clever Craw deals damage to player, draw a card.

1/3

 

Poppy Field 1UU

Enchantment U

At the beginning of your upkeep step put a sleep counter on each creatures without sleep counters on them.

Creatures with sleep counters on them don't untap during their controller untap step.

 

Blinker 2U

Creature - Human Wizard U

1U, t: regenerate target artifact.

2/1

 

Golem’s Tears 1U

Instant C

Tap target artifact or creature. It doesn’t untap during its controller’s next untap step.

 

Oilcan U

Instant C

Untap target artifact or creature.

 

Lion's Jump U

Instant C

Target creature gains flying until end of turn.

 

Wise Stork 2UU

Creature – Bird U

When Wise Stork attacks, target creature gains flying until end of turn.

3/1

 

Balloon 2UU

Enchantment U

Creatures you control have flying.

 

Flood 1U

Enchantment – Aura C

Enchant Land

Enchanted land is Island.

 

BLACK

 

Gingema 1B

Legendary Creature - Human Wizard R

Deathtouch

t: target creature gains deathtouch until end of turn.

1/3

 

Hurricane 2B

Sorcery U

Sacrifice an artifact: Hurricane deals damage to target creature or player equal its converted mana cost.

 

Golem Harm BB

Instant C

Target equipment deals damage equal its converted mana cost to equipped creature.

 

Black Storm 1BB

Sorcery C

Destroy target forest or plains.

 

Huge Crocodile 3B

Creature — Crocodile C

5/1

 

Eagle owl 3B

Creature — Bird C

2/2

 

Dried Mouse B

Creature — Rat C

1/1

 

Long Snake 2B

Creature — Snake C

2/2

 

Hungry Frog 1B

Creature — Frog C

Islandwalk

1/2

 

Lovely Spider 2B

Creature — Spider C

Reach

1/3

 

Cove Rat 1BB

Creature — Rat C

When Cove Rat comes into the battlefield target player discards a card at random.

2/2

 

Taste Worms 2BB

Creature — Wurm C

4/3

 

Dark Bat 1B

Creature – Bat C

Flying

1/1

 

Bloodthirsty Leech 1B

Creature – Leech C

When Bloodthirsty Leech deals damage to creature tap that creature. It don’t untap during its controller’s next untap step.

1/1

 

RED

 

Stella 3R

Legendary Creature - Human Wizard R

t: Stella deals 1 damage to target creature or player.

t: Destroy target artifact.

3/3

 

Turn to Rust 1R

Instant C

Destroy target artifact.

 

Lion's Roar R

Instant C

Target creature can’t block this turn.

 

Saber-Toothed Tiger 3R

Creature – Cat

First strike

3/2

 

Marran 2R

Creature – Human U

Reach

2/1

 

Chatterer R

Creature – Human C

Haste

1/1

 

Oil R

Enchantment – Aura C

Enchant creature

Enchanted creature has haste.

 

Badger 2R

Creature – Badger C

3/2

 

Saber-toothed Squirrel 1R

Creature – Squirrel C

First strike.

2/1

 

Lonely Ogre 3R

Creature – Ogre C

When Lonely Ogre is equipped, it gets +1/+1.

3/3

 

Forest Tiger 3R

Creature – Cat C

3/3

 

Forest Fox 2R

Creature – Fox C

Haste

2/2

 

GREEN

 

Goodwin 1GG

Legendary Creature - Human Wizard R

G: Choose one - Until end of turn, Goodwin becomes a 4/4 Rhino and gains trample; or until end of turn, Goodwin becomes a 2/2 Merfolk and gains flying; or until end of turn, Goodwin becomes a 6/1 Elemental and gains haste. Activate this ability only once each turn.

0/1

 

Ramina 1GGG

Legendary Creature – Rat R

1GG: Put a +1/+1 counter on each Rat you control.

1/1

 

Gate Guard 1G

Creature – Human C

2/1

 

Long Beard Soldier 2G

Creature – Human Soldier C

Long Beard Soldier comes into play tapped.

3/3

 

Gray Mouse GG

Creature – Rat C

When Gray Mouse attacks, other Rat creatures get +1/+0 until end of turn.

1/1

 

Court G

Creature – Human C

1/1

 

Forest Bear 1G

Creature – Bear C

2/2

 

MULTICOLORED

 

Bastinda UB

Legendary Creature - Human Wizard R

When Bastinda becomes target of blue spell or abilities, sacrifice it.

Bastinda can’t block black creatures.

3/3

 

Cage WB

Enchantment – Aura C

Enchant creature

Enchanted creature can’t attack or block and its activated abilities can’t be activated.

 

Dragon Monster 2BG

Creature – Spider R

Deathtouch

Reach

Sacrifice a creature: Dragon Monster gets +X/+X where X is that creature’s power.

3/5

 

ARTIFACTS

 

Silver Shoes 2

Artifact – Equipment U

Equipped creature has shroud and nonbasic landwalk.

Equip 2

 

Iron Woodcutter 5

Legendary Artifact Creature – Golem R

Vigilance.

Artifact creatures you control have +1/+1.

t: regenerate target creature.

Protection from creatures with power less then Iron Woodcutter’s power.

When Iron Woodcutter becomes target of blue spell or abilities, tap Iron Woodcutter.

Iron Woodcutter doesn’t untap during its controller’s untap step.

3/3

 

Ramina's Whistle 3

Artifact U

G, t: put green Rat 1/1 token into the battlefield under your control.

 

Bastinda’s Whistle 5

Artifact R

Bastinda’s Whistle comes into the battlefield with three charge counters on it.

t, remove charge counter: choose one: put 2/2 black wolf creature token or 1/2 black bird creature token with flying or 1/1 black insect creature token with flying and deathtouch onto the battlefield.

 

Gold Cap 6

Artifact R

Gold Cap comes into the battlefield with 3 charge counters on it.

t, remove one charge counter from Gold Cap: put 3/3 green Ape creature token with flying onto the battlefield.

 

The Van 4

Artifact U

t, sacrifice The Van: up to two target creatures are indestructible until end of turn.

 

Gingema's Vat 2

Artifact C

t, B: target creature gains all activated ability of all another creatures until end of turn.

 

Witch Broom 2

Artifact Equipment U

Equipped creature has flying.

Equip 2

 

Magic Book 2

Artifact U

G, t: put a charge counter on Magic Book.

t, remove X charge counters from Magic Book: target creature get +X/+X until end of turn.

 

Wood Cane 3

Artifact – Equipment U

Equipped creature has “t, sacrifice Wood Cane: equipped creature deals damage equal its power to target creature”.

Equip 2

 

Golem's Ax 1

Artifact – Equipment U

Equipped creature gets +2/+0.

Equip 2

 

Nut Tree 2

Artifact C

Add G to you mana pool.

 

Raft 3

Artifact C

Creatures you control have islandwalk.

 

Cart for Lion 3

Artifact U

Tap untapped Rat your control: target creature gets +1/+1 until end of turn.

 

Bag of Brain 2

Artifact C

When Bag of Brain comes into the battlefield, draw a card.

 

Golem’s Heart 2

Artifact C

t: you gain 1 life.

 

Pot of Brave 2

Artifact C

R, t: target creature gains haste until end of turn.

 

Big Bell 3

Artifact C

Creatures under your control have vigilance.

 

Green Glasses 1

Artifact – Equipment U

Equipped creature has “t: all creatures you control are green until end of turn”.

Equip 1.

 

Diamonds Bracelet 1

Artifact – Equipment C

Equipped creature has +0/+2.

Equip 2

 

Umbrella 3

Artifact – Equipment U

Equipped creature has “R, t: Umbrella deals 1 damage to target creature or player.

Equip 3

 

Jewels Oilcan 2

Artifact – Equipment C

Equipped creature has haste and vigilance.

Equip 2

 

Ivory Cane 3

Artifact – Equipment R

Equipped creature has “R, t, discard a card: equipped creature deals 2 damages to target creature or player”.

Equip 3

 

Gold Collar 4

Artifact – Equipment R

Equipped creature has +2/+4.

When equipped creature blocks, Gold Collar deals 3 damages to creature blocked by equipped creature.

Equip 3

 

Ancient Faerie 7

Artifact M

2, t: put a token that is a copy of target artifact other then Ancient Faerie onto the battlefield.

 

LANDS

 

Gingema's Cave

Land R

Gingema's Cave comes into the battlefield tapped. When Gingema's Cave comes into the battlefield target player loses two life.

t: add B to your mana pool.

 

Kansas Desert

Land C

t: add 1 to your mana pool.

t, sacrifice Kansas Desert: target creature gains flying until end of turn.

 

Emerald City

Land R

Green creatures you control get +1/+1.

 

 

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ИМХО либо это русские карты и там Элли и т.д.

 

Либо это на английском, но тогда там Dorothy Gale и прочие персонажи.

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ИМХО либо это русские карты и там Элли и т.д.

 

Либо это на английском, но тогда там Dorothy Gale и прочие персонажи.

Плюсую. Только Канзас, только No Place Like Home.

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ИМХО либо это русские карты и там Элли и т.д.

 

Либо это на английском, но тогда там Dorothy Gale и прочие персонажи.

Внезапно книга Волкова переведена на несколько языков, включая английский.
Volkov's Magic Land series, as it was called, was translated into many languages and was popular with children all over the Eastern bloc. Volkov's version of Oz seems to be better known than Baum's in some countries, for example in China and the former East Germany. The books in the series have been translated into English — or retranslated, in the case of the first book — by Peter L. Blystone, and were published by Red Branch Press in three volumes (two books per volume) in 1991 (revised edition 2010), 1993, and 2007. A very important reason for the success of these books were the illustrations by Leonid Vladimirsky.
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