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paperrose

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  1. Instant Destroy target artifact, enchantment or planeswalker
  2. Осталось только реализовать и дожить
  3. Sorcery - Lesson Until end of turn, target nonland permanent loses all abilities and becomes your choice of a Frog creature with base power and toughness 1/1 or an Octopus creature with base power and toughness 4/4. Creature - Bird Illusion Flying When ~ becomes the target of a spell, sacrifice it. When ~ dies, learn.
  4. Counter target instant or sorcery spell. Search its controller’s graveyard, hand, and/or library for any number of cards with the same name as that spell and exile them. That spell’s controller shuffles, then they draw a card for each card exiled from their hand this way.
  5. Creature - Human Cleric As ~ enters the battlefield, choose a nonland card name. Whenever an opponent casts a spell with the chosen name, the opponent loses 3 life and you draw a card.
  6. Create a 0/0 Blue and Green Fractal creature token. Put X +1/+1 counters on it where X is the number of cards in your library.
  7. Whenever you cast an instant or sorcery spell that targets only ~, you may pay 2 to copy it. If you do, you may choose new targets for the copy.
  8. Creature - Elf Druid Magecraft - Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on target creature you control. Sorcery - Lesson Create a 0/0 blue and green fractal creature token, and put X +1/+1 counters on it.
  9. Sorcery As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard. ~ deals X damage to each non-dragon creatures. X is the mana value of the exiled card. If a creature dealt damage this way would die this turn, exile it instead. Exile ~. Creature - Minotaur Shaman Whenever ~ attacks, you may put an instant or sorcery card from graveyard to the bottom of your library. If you do, exile top two cards of your library. Until end of turn, you may play that cards.
  10. Creature- Djinn Wizard Flying When ~ attacks, the next sorcery or instant spell you cast this turn costs X less, where X is this creature's power as this ability resolves.
  11. whenever ~ attacks, you can pay 2 life. If you do, it gets flying until EOT Instant You may pay 1B rather than pay this spell's mana cost. If you paid the 1B cost, an opponent draws a card. Exile target creature or planeswalker. Flying when it dies learn Instant Each player loses 2 life. Draw 2 Cards"
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