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Все публикации пользователя Miro
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Эта тема подняла мне настроение и натолкнула на одну идею.. Попробую реализовать к пятнице (если тема не затухнет офк)
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Если цель турнира выявление сильнейшего игрока, то как на счёт такого расклада: - перед началом турнира игроки сдают организаторам бланки-деклисты; - организаторы печатают для каждого игрока набор «прокси» колод (75 карт) надлежащего качества; - игроки получают и упаковывают свои «прокси» колоды в набор новых протекторов (ин+аут); Тем самым всё происходит в максимально равных стерильных условиях. Дополнительно маленький плюс для тех, кто ратует на «коллекционную ценность» магии - ваши редкие и дорогие календарики не изнашиваются в процессе эксплуатации. Можете с чистой душой купить себе альбом, засунуть туда свои карточки и тихо мастурбировать на них в уголке, комьюнити отнесётся к этому с пониманием и не осудит. Режем призы, добавляем к цене входа стоимость вышеперечисленных операций, все счастливы. Мы же все тут киберкотлеты, играем ради процесса, а не ради материальных и ценных призов.
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Расскажите, а в чём проявляется неуважение?
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В геополитике и экономике всё именно так легко и происходит.
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А давно у нас правила дорожного движения устанавливают автоконцерны? Сравнение не неудобное, а объективно неверное. WotC производят продукт, проводят по нему официальные мероприятия и считают что на их официальных мероприятиях надо использовать официальную продукцию. WotC в России больше нет, нет официальной продукции, нет официальной поддержки. Мне лично нет дело до прокси, у нас в городе уже второй год нет ни турниров ни продукции, в магию не играю. Просто не понравилась ваша аналогия.
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спасибо, я посмеялся в голос
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@temik, участников дискуссии по итогу забанят или нет?
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Статистика печати небазовых земель с уникальными артами
Miro ответил в теме d8p в Разговоры обо всём
Вы б хоть протекторы почистили, товарищ коллекционер. Пренебрегать личной гигиеной это ещё ладно, но за карточками надо бы следить. -
тизеры от МаРо Before previews for Wilds of Eldraine officially begin, I thought it would be fun to do another of my Duelist-style teasers where I give tiny hints of things to come. Note that I’m only giving you partial information. First up, here are some things you can expect: • a new type of token (at least done as a cohesive theme) • a card that can activate to copy enchantments • Adventures on a new permanent type • an artifact that has two different artifact subtypes normally associated with artifact tokens • a creature type from Alpha gets a draft archetype • fairy tale Sagas • multiple legendary Foods • a new card with a lobotomy effect • a creature with two triggers, one for artifacts entering the battlefield and one for enchantments • a new mechanic that batches together three items that have been in the game since Alpha but never batched before Next, here are some rules text that will be showing up on cards: • “If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.” • “Look at the top twenty cards of your library.” • “it produces three times as much of that mana instead.” • “Sacrifice all Reflections you control.” • “Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with CARDNAME.” • “have base power and toughness 4/4 and flying.” • “exile up to one other non-Fox creature” • “Land creatures you control” • “Whenever you tap an untapped creature an opponent controls,” • “X is 2 plus the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.” Here are some creature type lines from the set: • Creature – Mouse • Creature – Rabbit Unicorn • Creature – Faerie Shapeshifter • Creature – Elf Fox Knight • Creature – Giant Archer • Creature – Plant Wurm • Creature – Elemental Raccoon • Legendary Creature – Rat Noble • Legendary Creature – Vedalken Scout • Legendary Creature – Human Warlock Bard Finally, here are some names in the set: • Candy Grapple • Charming Scoundrel • Food Fight • Protective Parents • Scream Puff • Stroke of Midnight • A Tale for the Ages • Three Blind Mice • Three Bowls of Porridge • Up the Beanstalk Kickoff the preview season for Wilds of Eldraine with the debut on August 15th, at 10:00 AM PT on twitch.tv/Magic and our official YouTube channel. Catch up with our web fiction before the debut August 8th – 14th. источник: https://markrosewater.tumblr.com/post/725013648329867264/maros-teaser-for-wilds-of-eldraine
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Announcement Date: August 7, 2023 Modern: Preordain is unbanned. Legacy: Mind's Desire is unbanned. Effective Date: Tabletop and Magic Online: August 7, 2023 The list of all banned and restricted cards, by format, is here. In the last announcement, we talked about the new cadence of changes and Standard rotation growing from two years to three. In that article, we stated that most format changes would happen once a year at this timing—just before previews of the fall set that (normally) accompany a rotation. While our goal is to make changes only once a year to promote more confidence and stability in Standard, we've left ourselves a window with each major set release (the next one is October 16)—windows we plan to use sparingly. In that smaller window, we will be more amenable to making changes to non-rotating formats over Standard. Because the previous announcement also contained several changes to Standard, and because the format has looked healthy and varied in that time, today we will focus on Pioneer, Modern, Legacy, and Vintage. Unless there is a significant issue, expect our next Standard update to happen next year at this time. Modern Written by Michael Majors Preordain is unbanned. A lot has happened in Modern since our last Pro Tour-level event, which also took place in Barcelona, four years ago. During that time, various strategies rose and fell, more changes were made to the B&R list, we released Modern Horizons 2, and Modern transformed into a more interactive format. Recently, our third set with direct-to-Modern legality in The Lord of the Rings: Tales of Middle-earth™ released to set the stage for the Pro Tour that occurred last weekend. Early buzz was that The One Ring , being a powerful colorless artifact, was showing up in a lot of different decks, with Orcish Bowmasters picking up steam shortly after. When the metagame preview for the Pro Tour was showcased, it was initially concerning. While the metagame share of decks is in normal ranges and is relatively diverse, the play rates of brand-new cards in The One Ring and Orcish Bowmasters as the number-one and number-two cards, respectively, is something we rarely see in high-level Eternal tournaments. As we watched the tournament unfold, and after we had many conversations with players both competing in the Pro Tour as well as attending MagicCon: Barcelona to play Modern, much of our concern subsided. A variety of decks were performing well, and the games and interactions within those games looked healthy. We saw some amazing matches over the weekend that were textured, interesting, and interactive. While it is true that these two cards made big waves at the Pro Tour and within the format, these cards—The One Ring particularly—can fit into a variety of decks and a spread of macro-archetype strategies to comfortably compete within the format without overshadowing everything else present in Modern. Games can be frequently decided by having The One Ring in play for multiple turns, but the bar for four-mana cards being too strong in a format as powerful as Modern is high. Not many games are quickly decided by a runaway from either The One Ring or Orcish Bowmasters , allowing players to play longer interactive games with plenty of back-and-forth. I must have witnessed Urza's Saga recruiting Haywire Mite to take care of The One Ring about a dozen times, which begs the question: who is the real hero of the story? That said, while we aren't taking action against any cards from The Lord of the Rings: Tales of Middle-earth today, we do want to be clear that these cards are on our radar. Despite the healthy tournament results and there seemingly being plenty of wiggle room to explore further in the format during the upcoming Regional Championship Qualifiers, the play rates of these cards are still high. We'll be monitoring the long-term fun of The One Ring 's play pattern, especially given its ability to be looped and/or reset to repeat its enters-the-battlefield ability. Similarly, Orcish Bowmasters has done a substantial amount of work to suppress one-toughness creatures in the environment, to the point where Ragavan, Nimble Pilferer isn't seeing much play in the format outside of Rakdos Evoke. So why are we unbanning Preordain ? While it is not something that we do often, we are interested in finding opportunities to reduce the size of the Modern banned list when we believe it will make the format more fun and provide players with more options. As I noted at the top, a lot has changed in the format in the last four years. Even more so since 2011, when Preordain was banned. Preordain and Ponder were originally banned due to the amount of consistency they added to powerful Izzet combo decks—Storm and Splinter Twin, which have both seen multiple bans since. There was a vision for making Modern a slightly slower format where it was not so frequent that players were dying to their opponents' combinations of cards within the first four turns of the game. On average, Modern is a lot more interactive now, in part due to the Modern Horizons sets. It was a goal of those releases to offer powerful options to stop your opponents' combos and play longer, more interactive games. As a result, we believe that Preordain will do more to boost fairer blue decks rather than simply increase the consistency of combo strategies. This is also part of a goal to give something back to Blue-Red Murktide, which was one of the most popular decks in the Modern metagame between the release of Modern Horizons 2 and The Lord of the Rings: Tales of Middle-earth but has since fallen out of favor in part due to the release of Orcish Bowmasters . Pioneer Pioneer, Legacy, and Vintage Written by Carmen Handy The Pioneer metagame continues to have a wide spread of play styles and archetype representation from tournament to tournament. While there are known pillars in Mono-Green Devotion, Rakdos variants, and creature-centric aggro decks, their metagame shares rise and fall at a healthy clip. Recently, new versions of Lotus Field Control have gotten some extra attention, but its win rate and metagame share sit about where we would expect any reasonable deck to fall. Without a clear top dog or unanswerable archetype pushing other decks out, we've elected for no change at this time. Legacy Mind's Desire is unbanned. Magic has a rich and storied history, including the fastest-banned card in the history of the game: Mind's Desire . At the time of its release, Magic's threats far outweighed the power of its answers, and creatures were a much, much smaller portion of the Legacy (or Type 1.5) metagame. A lot's changed. Two decades have passed since Mind's Desire was banned, and in that time, creatures have become more powerful, new planeswalker cards have been introduced, and there are multiple cycles of free spells that have made it much harder to be a lover of the storm mechanic. In the interest of making sure that combo players also get the same level of new content and strength that other archetypes incidentally gain through our tentpole offerings, we've decided to unban Mind's Desire in Legacy. Outside the spell's combo presence, the Legacy metagame is still evolving with the release of The Lord of the Rings: Tales of Middle-earth. Orcish Bowmasters is making a huge splash on the metagame thus far, punishing cheap card-draw spells that have been historically omnipresent throughout the format. Up until now, many of the decks that Mind's Desire punishes appear to be adapting while leaving additional space for previously underrepresented archetypes to shine. We will continue watching how things adapt in the coming months but don't feel the need to ban anything at this time. Vintage Finally, Vintage players have been given a new tool recently in the form of The One Ring , but we don't believe it's necessary to take any action against it at this point. Despite it having some of the baggage that many powerful artifacts do in the format, we believe that players are still exploring its potential in the format and would like to see where it settles. Urza's Saga has also cemented itself as a powerhouse for these decks, but we're generally happy with the portions of the metagame they occupy, relative to decks like Doomsday, Mono-White Initiative, and fairer blue archetypes. We'll be keeping an eye on the aforementioned cards as the format evolves, but the success of decks without either card communicates that there isn't a need to act yet.
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а кто-то говорил про завершение цикла фечек? в первых горизонтах были канопи, во вторых оппозитные фечки, темой третьих горизонтов будут двухсторонние карты, так что я бы морально готовился к тропам
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Не беспокойся, для встряски формата его обязательно напечатают в МХ3. И его, и Crop Rotation, и Price of Progress (всё ещё сильно злюсь после тех полуправдивых сливов)
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Теперь все плейнсы. После фирексийском вторжения в мирах появились коридоры.
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Хочу сказать, мне очень нравится тенденция с ремастер-наборами. Надеюсь после Иннистрада будет Мирродин. (даже пожить захотелось ещё чуть-чуть)
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если новый око не будет превращать всё в ослов\лошадей, то я очень разочаруюсь
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WotC наконец признали, что изменение старой рамки на новую было большой ошибкой, и теперь массово перепечатывает всё что возможно в ретро варианте (а мы и не против)
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господин Зусен, вы снова в прелесть?
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ага да, 5 миллионов многовато, а на 500 тысяч потянет
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поною, что всё надоело.