Перейти к публикации

ArKan

Пользователи
  • Публикации

    539
  • Зарегистрирован

  • Посещение

Все публикации пользователя ArKan

  1. Добавлено несколько белых карт для выпрямления цветового баланса и немного других. Кстати, вопрос - прошли бы ли эти арты цензуру?
  2. Ну это чисто особенность редактора карт, я бы по другому сделал. Тафнесс и дюрабилити по идее всегда должны быть равны, а сила обнуляется. Интересно, но запутанно.
  3. Нужно ли где уточнить формулировку? Не является ли излишнем уточнение, выделенное курсивом? 301. Artifacts 301.7. Some artifacts have the subtype “Dwelling.” 301.7a A Dwelling has durability, indicated in the lower right corner of the card, similar to a creature's toughness. A Dwelling does not have power and toughness unless it becomes a creature. A Dwelling is not a creature and cannot attack or block. Rules and effects that specify creature types or refer to creatures do not affect Dwellings unless they explicitly refer to artifacts or specifically mention the "Dwelling" subtype. 301.7b If a player would be dealt damage from a source, that source's controller may redirect all of that damage to a target Dwelling controlled by that player. This is a replacement effect. The redirection is optional and chosen at the time the damage would be dealt. 301.7c If damage is redirected to a Dwelling, it is dealt to the Dwelling instead of the player. To redirect damage, the source's controller must choose a legal target Dwelling controlled by the player who would take damage. A Dwelling is a legal target for this redirection even if that damage is greater than or equal to its durability. Damage dealt to a Dwelling reduces its durability until end of turn, after which its durability is restored to its printed value. If a Dwelling’s durability is reduced to 0, it is destroyed. 301.7d A Dwelling only gains power and toughness if it becomes a creature due to the effect of a spell or ability. When a Dwelling becomes a creature, it gains power and toughness as defined by the effect that made it a creature. If the effect doesn't specify power and toughness, it gains power equal to 0 and toughness equal to its current durability. While a Dwelling is also a creature, it functions according to the rules for creatures in addition to the rules for Dwelling. Effects that modify a Dwelling's durability continue to apply while it is a creature, modifying its toughness instead. If an effect causes a Dwelling to cease being a creature, it immediately loses power and toughness. Its durability becomes equal to its toughness immediately before it ceased being a creature.
  4. Поставили Марш. Двеллинг стал существом. Артефакт стал существом. Повесили на него реконфигурейшен, он машинка. Артефакт машинка. Сломали Марш. Эффект перестаёт действовать. Двеллинг вновь становится двеллингом и артефакт артефакт. Свифт висит не легально и он отваливается. У двеллинга сила пропадает, а выносливость остаётся той, которая была как у существа. Завели машинку. Что будет? А нет никакой машинки.
  5. 301.7. Dwelling Some artifacts have the subtype “Dwelling.” A Dwelling has toughness but not power. It cannot attack or block. Toughness: A Dwelling's toughness is indicated in the lower right corner of the card. It is not a creature, even though it has toughness. Rules and effects that specify creature types or refer to creatures do not affect Dwellings unless they explicitly refer to artifacts, the "Dwelling" subtype, or toughness. Effects that set or modify power have no effect on a Dwelling unless it's also a creature. Damage Redirection: If a player would be dealt damage, that source's controller may redirect all of that damage to a target Dwelling controlled by that player. This is a replacement effect (see rule 614). The redirection is optional and chosen as the damage would be dealt. A Dwelling is a legal target for this redirection even if it would be destroyed by the redirected damage. Redirected damage is dealt to the Dwelling instead of the player and reduces its toughness. If damage dealt to a Dwelling in a single step is greater than or equal to its toughness, the Dwelling is destroyed as a state-based action (see rule 704). Becoming a Creature: A Dwelling gains power only if it becomes a creature due to a spell or ability. Its power is determined by the effect that made it a creature, or by its printed power/toughness if applicable. While a Dwelling is also a creature, it follows the rules for both creatures and Dwellings. If a Dwelling stops being a creature, it loses its power. Почему?
  6. Нет обвешать дополнительно кучей вордингов. Тоже не айс. Существо dwelling может иметь силу.
  7. Сломали Марш. По идее на этом ходу Свифт отваливается. В теории Постройка работает так, согласно правилам выше. Делаем его существом. На этой стадии у него определяются новые сила и выносливость. Лишаем статус существа - сила пропадает, остаётся новая выносливость.
  8. На каком ходу поломали? С обычным то артефактом что будет?
  9. Так, давай для начала более простое, рассмотрим эту ситуацию с обычным артефактом. Что там у нас по слоям? Под Свифтом он у нас всё равно не является существом, не смотря на Марш Машин?
  10. Сейчас подумаем. Учитываем Пункт правил 301.7e A Dwelling only gains power if it becomes a creature due to the effect of a spell or ability. When a Dwelling becomes a creature, it gains power as defined by the effect that made it a creature, or by its printed power/toughness line if applicable. While a Dwelling is also a creature, it functions according to the rules for creatures in addition to the rules for Dwellings. If an effect causes a Dwelling to cease being a creature, it immediately loses the characteristic of power entirely as a Dwelling.
  11. Пока не могу подобрать ситуацию, чтобы у него не было павера
  12. К сожалению, у меня много устаревших формулировок. Например?
  13. Пока что так 301. Artifacts 301.7. Some artifacts have the subtype “Dwelling.” 301.7a A Dwelling has toughness, indicated in the lower right corner of the card, similar to a creature's toughness. A Dwelling does not have power unless it becomes a creature. It is not considered to have power, even if an effect would refer to its power characteristic, unless it is also a creature. Even if an effect would attempt to set or modify a Dwelling’s power, such an effect has no effect unless the Dwelling is a creature. A Dwelling is not a creature, even though it possesses toughness, and cannot attack or block. Rules and effects that specify creature types or refer to creatures do not affect Dwellings unless they explicitly refer to artifacts or specifically mention the "Dwelling" subtype. 301.7b If a player would be dealt damage from a source, that source's controller may redirect all of that damage to a target Dwelling controlled by that player. This is a replacement effect. The redirection is optional and chosen at the time the damage would be dealt. 301.7c To redirect damage to a Dwelling, the source's controller must choose a legal target Dwelling controlled by the player who would take damage. A Dwelling is a legal target for this redirection even if it would be destroyed by lethal damage being redirected to it. 301.7d If damage is redirected to a Dwelling, it is dealt to the Dwelling instead of the player. Damage dealt to a Dwelling is subject to standard damage handling rules (see rule 120, “Damage”). Notably, damage dealt to a Dwelling with toughness reduces its toughness until end of turn. If damage dealt to a Dwelling in a single step is greater than or equal to its toughness, the Dwelling is destroyed as a state-based action. 301.7e A Dwelling only gains power if it becomes a creature due to the effect of a spell or ability. When a Dwelling becomes a creature, it gains power as defined by the effect that made it a creature, or by its printed power/toughness line if applicable. While a Dwelling is also a creature, it functions according to the rules for creatures in addition to the rules for Dwellings. If an effect causes a Dwelling to cease being a creature, it immediately loses the characteristic of power entirely as a Dwelling.
  14. Пока что актуальное описание сфомулировано так. Dwelling (This artifact has toughness as though it were a creature, but it has no power and isn't a creature. It can't attack or block. Whenever a player would take damage from a source, that source’s controller may redirect all of that damage to target Dwelling that player controls.)
  15. Опять же пример с машинками - до того, как вышли правила по машинкам, они не работали. Я с фишками продумывал, но слишком громоздкая система получалась, на планволкерах они хоть туда-сюда двигаются, а тут просто висят. Кроме того, если мы каждый ход восстанавливаем фишки до базового значения, то это слишком заморочено получалось. Если нет, то если их низкое количество, то один из игроков получает преимущество, каждый ход вынося мана-базу, и применение таких земель не оправдано - ими никто не будет играть. Если высокое, то выносить их смысла нет, просто они стоят на столе с кучей фишек и нет смысла в такой механике.
  16. Ну так в Магии и Двеллингов нет.Раньше и машинок не было, например.
×
×
  • Создать...